Tips & Tricks for using Revit Models in 3DS Max

In Autodesk 3D Max by admin

Saving Different Scene Setups for Different Cameras

With multiple cameras at different times of the day it may be necessary to have different lighting set ups. You may ask therefore how can I save a light setup in one scene that is different to others; well the answer is the scene states feature. The Scene States feature provides a fast way to save different scene conditions with various lighting, camera, material, environment, and object properties that can be restored at any time and rendered to produce numerous interpretations of a model . It allows you to experiment with different setups without having to save the entire 3DS Max  file as a new  file. If you decide to add other lights to the scene that you don’t want to render use the Scene State dialog. Please note only one scene state can be restored at a time.

Scene States

  • Right-click to open the quad menu. > Display (upper-right) quadrant > Manage Scene States
  • Standard menu: Tools menu > Manage Scene States

From this menu you can save or restore previously saved seen settings as required.Manage Scene States

Batch Render Images in 3DS Max:

Unless you use rendering in the cloud (with its limiting point system) Revit will freeze you out of the program while it renders images one at a time. This can be quite frustrating especially if your points on the cloud are running low and you want high resolution images. Well 3Ds Max allows batch rendering without freezing your workflow, or any limitations and is especially useful when you have a lot of cameras to render overnight. To use the Batch Render tool follow the below steps:

  • Open or create a MAX scene.
  • Choose Rendering menu  Batch Render.
  • The Batch Render dialog opens.
  • On the Batch Render dialog, click the Add button.
  • This adds your first rendering task to the batch render queue.
  • By default, the Camera parameter is set to Viewport, which means that the task will render the active viewport. To change to a set view, make sure the scene contains at least one camera, and then choose the camera view to render from the Camera drop-down list.
  • Review the Selected Batch Render Parameters settings and, if necessary, turn on Override Preset and then change the Frame Start, Frame End, Width, Height, and Pixel Aspect settings.
  • Click the Output Path button to set a drive location, file name and file format for the rendered image.
  • If you’ve saved any scene states with the model, you can choose which one is loaded during the rendering operation by opening the Scene State drop list.
  • Repeat steps 3 through 6 to continue adding rendering tasks to the batch render queue, as necessary.

Batch Render

Don’t forget to specify the output path, file name, and file format for the rendered image of the selected camera task. When all your tasks are set, click the Render button and sit back and relax.